I've installed C++ Redistributable for Visual Studio 2017, and FBX SDK 2018.1.1 VS2015 (64bit)
I still get following output and errors:
Failed to load 'Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Plugins/x86_64/FBXImporterForUnity.dll' with error 'The module was not found'.
FBXImporterInit()
UnityEngine.Debug:Log(Object)
FBXImporterForUnity:Start() (at Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Scripts/FBXImporterForUnity.cs:369)
Failed to load 'Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Plugins/x86_64/FBXImporterForUnity.dll' with error 'Das angegebene Modul wurde nicht gefunden.'.
FBXImporterForUnity:Start() (at Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Scripts/FBXImporterForUnity.cs:752)
FBXImporterForUnity:Start() (at Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Scripts/FBXImporterForUnity.cs:370)
DllNotFoundException: FBXImporterForUnity
FBXImporterForUnity.Start () (at Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Scripts/FBXImporterForUnity.cs:370)
NullReferenceException: Object reference not set to an instance of an object
FBXImporterForUnity.Update () (at Assets/FBXImporter&ExporterForUnity/FBXImporerForUnity/Scripts/FBXImporterForUnity.cs:756)