Comments (4)
This is not a bug per se, but an artifact that is caused by geometry aliasing. There is nothing you could do in the texture tweaking to solve this.
from open-builder.
As an additional pointer to this, if you really want to get rid of it I could attempt a rewrite of the entire rendering pipeline. But I don't think you're going to like the additional work you're going to have to do when you want to add additional simple things (like waving plants)
from open-builder.
Possible ways to dodge the issue:
- use a different set of simpler textures for blocks >150 blocks away (probably will look worse)
- use something like minecraft optifine's connected textures, use the top all-green texture on the side of grass blocks when there is another grass block 1 unit to the side and 1 unit down
- for steep/high altitude terrain, generate a simpler textured block on the surface, like stone
from open-builder.
I believe simple MSAA can fix this issue.
from open-builder.
Related Issues (20)
- Discussion: Big client refactor HOT 2
- Cleanup the Cmake
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from open-builder.