Comments (1)
Hey o/
The teleporting system definitely has some quirks. What you describe sounds like something I've run into before and the solution was to make sure that your waypoint names are unique (not just unique compared to other waypoints but unique compared to every other element in your scene). From my notes:
Waypoint teleportation links attempt to teleport you to the first element with that name in the Spoke hierarchy and if it isn't a waypoint it will fail e.g. a waypoint with name ‘X’ and then an image with name ‘X’ will work, but an image with name ‘X’ followed by a waypoint with name ‘X’ will fail, same with parent child relationships if you have waypoint ‘X’ as part of group ‘X’ it will fail. The easiest way to solve this is to make sure the waypoint names are unique.
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