Comments (9)
I think they mean the metatiles on the right
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Ctrl + Scrolling the mouse wheel will zoom in the map tiles.
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Yes on the right. I can zoom in on the map no problem but the metatiles are extremely small.
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I'd like to add to this issue. Not only should the metatiles in the right panel be zoomable in the map view, but also the panels in the tileset editor. Gamer2020 will run into the same problem there.
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Confirmed. Not as small but still the same thing.
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Zoomed in picture for reference of size difference.
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Sweet, I'll try to test tonight.
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Just tested. Works great, thank you!
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Actually, just noticed this. Tolerable but just thought I should point it out.
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Related Issues (20)
- Tile changes to border aren't reflected HOT 1
- Warps are broken HOT 1
- Sometimes porymap will break layous.json HOT 1
- Allow pasting encounter tabs in different groups/maps
- Events are being occluded by map connections
- Map image is not loaded when changing maps on the Collision tab HOT 1
- Removing Fishing mons one by one crashes porymap HOT 2
- Textboxes for colors in palette editor are buggy HOT 2
- Unable to build from source on Ubuntu 20.04 HOT 1
- Save function is broken on flatpak HOT 9
- Exported map images can have slightly different colors than in-game / in the editor
- Automatically add custom fields
- [Feature Request] Add zoom to the prefabs tab
- Elevation should be 3 by default
- Bug: metatile label generation doesn't take into account full tileset name
- Dive / Emerge Maps not deleting HOT 1
- Support for 8bpp `tiles.png` when bottom 4 bits are correct
- Enforce map group limits
- Edit Shortcuts opens Region Map Editor HOT 2
- Incorrect draw preview on prefab after using eyedropper HOT 1
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