Comments (4)
@LucasDLK Hum, that's pretty weird... This file should be accessible from the engine since it is required from the ElectronicNodes.Build.cs...
I can't reproduce, do you use a custom engine?
Solution 1
Did you just rebuild your project rebuild your project from Visual Studio? If not, could you try it?
(by right clicking on your project under the "Games" folder, then "Generate")
Solution 2
Could you try to copy/paste the AnimGraphConnectionDrawingPolicy.cpp
directly into the plugin folder?
You'll have to copy this file:
Engine/U4/Source/Editor/AnimationBlueprintEditor/Private/AnimGraphConnectionDrawingPolicy.cpp
To
Game/[your_game]/Plugins/ElectronicNodes/Private/AnimGraphConnectionDrawingPolicy.cpp
And then, try to rebuild it.
Solution 3 (temporary)
If you do not use AnimationGraph, you can delete:
- the file
ENAnimGraphConnectionDrawingPolicy.cpp
fromElectronicNodes/Private
- the file
ENAnimGraphConnectionDrawingPolicy.h
fromElectronicNodes/Private
- the lines
#include "ENAnimGraphConnectionDrawingPolicy.h"
and
if (Schema->IsA(UAnimationGraphSchema::StaticClass()))
{
if (ElectronicNodesSettings.ActivateOnAnimation)
{
return new FENAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj);
}
return nullptr;
}
from the ENConnectionDrawingPolicy.cpp
file of ElectronicNodes/Private
And then, try to rebuild it.
Please tell me what works for you and what does not. And if you use a custom engine or a standard engine, and it's the last version (4.23.1 for the engine, 2.2 for the plugin). Thank you very much!
PS: Content de voir que des français utilisent mon plugin :D !
from electronicnodes.
I think my engine was missing some files.
After a verify from the launcher, no more errors. My bad !
from electronicnodes.
"Engine Source Code" was not selected in UE install. Fixed!
from electronicnodes.
Thank you very much for having kept me posted on! So I'll close the issue ;)
from electronicnodes.
Related Issues (20)
- Global Setting doesn't ask to check out Settings.ini when source control is enabled HOT 4
- Says it's Unavailable? HOT 2
- Broken 5.3 compatibility HOT 1
- Plugin prevents MetaSound graph animations from playing HOT 6
- Can this be used with metasounds? HOT 2
- Bubble only for exec nodes HOT 2
- UE5.3.1 with rider compilation error HOT 1
- In Control Rig, wire is hidden when internal data from a pin is used in a connection. HOT 1
- SVT sample parameter with remap to new range node crashes UE. HOT 7
- Does not compile with source because of linker error. HOT 1
- The editor crashes when attempting to migrate the content of a project HOT 6
- Add a true "Unreal default" settings for the wires
- Remove unecessary dependencies
- Support for source build?
- Unreal 5.4 Preview Support HOT 1
- Add a warning for people without license HOT 4
- Incorrect warning about not purchasing HOT 5
- Add an option to disable entitlementCheck HOT 1
- Add an option to disable entitlementCheck HOT 1
- Remove Metasound dependency
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from electronicnodes.