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Comments (4)

hugoattal avatar hugoattal commented on June 10, 2024 1

@LucasDLK Hum, that's pretty weird... This file should be accessible from the engine since it is required from the ElectronicNodes.Build.cs...

I can't reproduce, do you use a custom engine?

Solution 1

Did you just rebuild your project rebuild your project from Visual Studio? If not, could you try it?
(by right clicking on your project under the "Games" folder, then "Generate")

image

Solution 2

Could you try to copy/paste the AnimGraphConnectionDrawingPolicy.cpp directly into the plugin folder?
You'll have to copy this file:
Engine/U4/Source/Editor/AnimationBlueprintEditor/Private/AnimGraphConnectionDrawingPolicy.cpp
To
Game/[your_game]/Plugins/ElectronicNodes/Private/AnimGraphConnectionDrawingPolicy.cpp
And then, try to rebuild it.

Solution 3 (temporary)

If you do not use AnimationGraph, you can delete:

  • the file ENAnimGraphConnectionDrawingPolicy.cpp from ElectronicNodes/Private
  • the file ENAnimGraphConnectionDrawingPolicy.h from ElectronicNodes/Private
  • the lines
#include "ENAnimGraphConnectionDrawingPolicy.h"

and

if (Schema->IsA(UAnimationGraphSchema::StaticClass()))
{
	if (ElectronicNodesSettings.ActivateOnAnimation)
	{
		return new FENAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj);
	}
	return nullptr;
}

from the ENConnectionDrawingPolicy.cpp file of ElectronicNodes/Private
And then, try to rebuild it.


Please tell me what works for you and what does not. And if you use a custom engine or a standard engine, and it's the last version (4.23.1 for the engine, 2.2 for the plugin). Thank you very much!

PS: Content de voir que des français utilisent mon plugin :D !

from electronicnodes.

lucastucious avatar lucastucious commented on June 10, 2024 1

I think my engine was missing some files.
After a verify from the launcher, no more errors. My bad !

from electronicnodes.

chacobo avatar chacobo commented on June 10, 2024 1

"Engine Source Code" was not selected in UE install. Fixed!

from electronicnodes.

hugoattal avatar hugoattal commented on June 10, 2024

Thank you very much for having kept me posted on! So I'll close the issue ;)

from electronicnodes.

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