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RocketRobz avatar RocketRobz commented on June 29, 2024 2

This TWLMenu++ commit successfully fixes the black screen crash, as well as removing the Unlaunch requirement:
DS-Homebrew/TWiLightMenu@40f86d3
This is done by relocating the passed arguments to near the end of the RAM.

As a result, the save .bin file is now read from the same location as the sm64.??.nds file.

Originally, it crashed because the arguments are overwritten due to trying to read the save data.

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Hydr8gon avatar Hydr8gon commented on June 29, 2024

It doesn't work well with nds-bootstrap for some reason. Skipping libfat initialization will allow it to boot without freezing (remove -DLIBFAT from the makefile), but you won't be able to save. I recommend loading the game with some other method; since you have Unlaunch installed, I'd say boot it directly with that.

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ApacheThunder avatar ApacheThunder commented on June 29, 2024

This isn't an issue isolated to TWiLIghtMenu. It fails to operate from hbmenu too. I'm assuming this should be resolved once/if NitroFS stuff is sorted out and arm9 binary size becomes smaller. You'll need to boot it directly from Unlaunch if you want to use it on hardware. ;)

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ApacheThunder avatar ApacheThunder commented on June 29, 2024

By the way, if NitroFS can't be sorted out, perhaps the assets to the game can be stored externally? It would still have to be loaded into ram the same way it is now, but it would make the SRL more compatible. It wouldn't help with DS/DS Lite users though (would still need NitroFS for that). But would make the SRL fit better to the normal specifications and allow it to be installed to System Menu and run from most launchers like hbmenu, nds-bootstrap, etc.

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RocketRobz avatar RocketRobz commented on June 29, 2024

This has been fixed/worked around for a while. TWiLight Menu++ now reboots into Unlaunch to start the SM64 DSi port.

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GamingDamned avatar GamingDamned commented on June 29, 2024

I can confirm still doesn't work with real DSi hardware on TWiLightMenu++

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TheMamaMiaGuy avatar TheMamaMiaGuy commented on June 29, 2024

This has been fixed/worked around for a while. TWiLight Menu++ now reboots into Unlaunch to start the SM64 DSi port.

Actually, it doesn’t…

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RocketRobz avatar RocketRobz commented on June 29, 2024

Make sure TWLMenu++ is on the latest version (v20.1.0).
If it's already on that version, try booting it directly through Unlaunch.

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Hydr8gon avatar Hydr8gon commented on June 29, 2024

Awesome! Looks like we can close this issue then :)

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TheMamaMiaGuy avatar TheMamaMiaGuy commented on June 29, 2024

Make sure TWLMenu++ is on the latest version (v20.1.0).
If it's already on that version, try booting it directly through Unlaunch.

I just updated it to the latest version and now its saying “This homebrew cannot be launched on 3DS consoles” which doesn’t make sense…

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RocketRobz avatar RocketRobz commented on June 29, 2024

I just updated it to the latest version and now its saying “This homebrew cannot be launched on 3DS consoles” which doesn’t make sense…

That's because Unlaunch doesn't work on 3DS consoles.
The next TWLMenu++ version will remove the Unlaunch requirement, thus making the homebrew work on 3DS consoles as well.

from sm64.

TheMamaMiaGuy avatar TheMamaMiaGuy commented on June 29, 2024

That's because Unlaunch doesn't work on 3DS consoles.
The next TWLMenu++ version will remove the Unlaunch requirement, thus making the homebrew work on 3DS consoles as well.

oh, ok. Tell me when it’s out because I’m excited to try out Super Mario 64 for DSi…on the 3ds…

from sm64.

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