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Andy Nguyen's Projects

jadu-developer-finalist-task icon jadu-developer-finalist-task

As a developer at Jadu, you will be expected to be able to implement features that combine 2D and 3D elements when provided with rigid specifications. This task was designed to give us a sense of your comfortability in both of these spaces.

unity3d-aquaticlobby icon unity3d-aquaticlobby

A prototype virtual lobby that takes design inspiration from aquariums. Built using ProBuilder.

unity3d-ar_dancechoreography icon unity3d-ar_dancechoreography

An augumented reality dance choreography using Lightship ARDK. A 3D AR choreography to 'Classic' by MKTO with effects in-sync.

unity3d-data-persistence icon unity3d-data-persistence

Part of Unity's programming pathway. Demonstrates data persistence between scenes and game sessions with a high score list system.

unity3d-nyu-rubegoldberg icon unity3d-nyu-rubegoldberg

Rube Goldberg machine for NYU XR Week 4. Uses Cinemachine to cinematically follow the balls along a obstacle course.

unity3d-turn_based_rpg icon unity3d-turn_based_rpg

Unity project to emulate the style of turn based JRPG games. Heavily inspired by Octopath Traveler and FF7.

unity3d-urp_shadergraphs icon unity3d-urp_shadergraphs

A collection of custom shader graphs for URP. Mostly a scratch pad to experiment and share different ideas for shading.

unity3d-whitememories_source icon unity3d-whitememories_source

Source code for a 3D Action RPG with Souls-Like and Fighting Game elements. Built in Unity for the Super Metroidvania Month GameJam over a period of 3 months.

unity3d_ar_badapple icon unity3d_ar_badapple

AR Video player that displays monochrome video as clouds in the sky. Uses shaders and Niantic's ARDK. Using Bad Apple!! MV as demo.

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