Putting a new monster idea here for discussion.
Name: the overmind
Level: 4
Difficulty: appears on expert or higher
The overmind is a giant floating brain. It is rather weak, with medium health, low defence, and no ability to attack at all. However, that doesn't mean it's not a fearsome foe!
The overmind coordinates all monsters in the dungeon that are allied to it (in general, everyone who is not undead, the player, or an ally of the player). Because of the overmind's psionic help, each of these monsters has a +n bonus to body, mind, spirit, attack and defence, where "n" is the monster's level (or 1, if levelless). This would mean that, say, the swarm of daggers gets a +1 bonus to these five stats, whereas, say, the minotaur would get a massive +3 bonus.
This means that the player has excellent reasons to try and find the overmind as soon as possible, before fighting any monsters, or at least any monsters of level 2 or 3. Digging tools, scrolls of shadows and means of teleportation have never been as important as now.
The overmind itself is an easy kill. It can't attack back. However, while the player is fighting the overmind, the overmind will send out a psionic distress signal to all other monsters allied to it (except Malygris). These monsters will slowly move towards the room where the overmind resides, if possible, and will arrive there to make the player's life more difficult. (Never was the rod of the master builder, with its ability to collapse passages, more useful!) So you need to kill the overmind quickly, or you'll be in big trouble.
The power granted by the overmind mirrors its strengthening and its directing role. First, all of the player's allies get a +2 mind, spirit, body, attack and defence bonus. Second, the player now knows the location of all hostile non-Malygris monsters (i.e., remember always gives their correct locations, even when they haven't been seen yet), and the player can direct them to go somewhere else ("command mindslug to library"). This can be used to break up groups of monsters, to get monsters out of the way if you want to explore a new part of the dungeon, or to get monsters into a location that gives you tactical benefits. It doesn't work when the monsters are fighting you.
Because of its complexity, the overmind should not appear under expert level, I think.
Let me know what you think!