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Ian Millington's Projects

aicore icon aicore

Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"

ajax-client-tools icon ajax-client-tools

A set of tools for building static HTML/JS interfaces on dynamic JSON data.

cachemir icon cachemir

A simple Python decorator library for derived files.

clc icon clc

Command Line Calculator

csscolor icon csscolor

CSS 3 compatible color constants and parsing.

cyclone-physics icon cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

dicecards-pledgemgr icon dicecards-pledgemgr

The Software used for the pledge manager tool for my Dicecards Kickstarter campaign.

ergobook icon ergobook

Ian Millington's Ergo RPG, in book form

giclee icon giclee

Code to make it easier to write object-oriented editing applications based on html 5 canvases.

gnoam icon gnoam

A specification for a DSL / generating engine for data-driven natural language generation (NLG).

groc icon groc

Documentation generation, in the spirit of literate programming.

io icon io

Io programming language

layout icon layout

A page layout engine for Python

lua icon lua

Unofficial mirror of the Lua history from 1.0 onwards (from releases)

mini-languages icon mini-languages

A bunch of experiments on writing mini-languages (mainly functional).

resistance icon resistance

Simple framework for THE RESISTANCE board & card game, with some simple AI bots.

sparkle icon sparkle

An extension and modification of John Aycock's Spark Python parsing package.

thebigdev-flash icon thebigdev-flash

A utility toolkit for managing the complex hierarchies of communication in Flash games. Based on similar code used in current generation PC and console games.

undum icon undum

A client-side framework for narrative hypertext interactive fiction.

verti-go-ld48 icon verti-go-ld48

Dominic's debut game jam, with a bit of help from me. In Unity.

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