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Ah, that part is most likely very outdated since it was from the UE4.27 OSS/Oculus era. I haven't looked at the UE5 version but iirc, the new online subsystem/epic online services were rewritten to make it more friendly
fwiw, the ue4 OSS were a nightmare. We used Playfab to handle multiple systems. Hard to give a recommend since it's all very context specific to what you want to do + what's available (e.g. support steam+ps5, oculus, desktop vs mobile, support simple auth or full online services like matchmaking etc)
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