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Leah Lindner's Projects

bytecodevm icon bytecodevm

A basic Virtual machine operating on bytecode with a stack and Van Neumann Architecture. Built in Assembler.

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

damnamazingeducation icon damnamazingeducation

Winner of the "Brains Eden 2017" 48 hour GameJam in Cambridge with the theme "Give and Take"

etengine icon etengine

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

glframework icon glframework

Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glm icon glm

OpenGL Mathematics (GLM)

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

lightwhat icon lightwhat

Project for my first raytracer. Trying to make it render beautiful images :3

math icon math

another math library because programming it yourself is fun

pegas icon pegas

Powered Explicit Guidance Ascent System

planetrenderer icon planetrenderer

A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**

rmlui icon rmlui

RmlUi - The HTML/CSS User Interface library evolved

synthesizer icon synthesizer

Subtractive polyphonic synthesizer with MIDI support using minimal libraries - crossplatform

vcpkg icon vcpkg

C++ Library Manager for Windows, Linux, and MacOS

wickedengine icon wickedengine

C++ game engine focusing on modern rendering techniques and performance.

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