Comments (2)
@cabanier - any ETA on Quest 3 supporting this?
No, I haven't seen any public announcements.
from lighting-estimation.
Oh, I see - I didn't realise that it wasn't even supported on native yet, and I assume Quest Browser XR features are all downstream of native. Any change you could ping someone who might be informed on very rough timelines for the native side of things? (I assume Quest 3 very easily has the hardware/capability for this.)
from lighting-estimation.
Related Issues (20)
- Describe simple renderers that could use HDR cubemap textures and SH lighting
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- Consider un-bounding the number of coefficients for XRLightProbe.sphericalHarmonicsCoefficients. HOT 2
- Update readme to point to explainer and add "unstable" notice.
- Consider forcing use of session feature flag to enable this API HOT 4
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- Describe method of quantization to reduce fingerprinting
- Determine internal format of the Reflection Cube Map HOT 4
- Restrict usage to one tab at a time?
- Update affiliation of 'Kearwood Gilbert'? HOT 1
- Broken references in WebXR Lighting Estimation API Level 1
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from lighting-estimation.