Comments (4)
As a start, it might be nice to just disable the shadow... we can start getting into fancier shadow casting/light(s) position/control down the line.
The UA can decide if they want to render shadows or not, or how they are rendered.
A UA that actually draws models in 3D is going to want to control the light source and shadow.
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A boolean operation of show or hide would be great. I do wonder if there should be a method to adjust the "intensity" of the shadow. In css I believe users often pass in a rgba
value where a
adjusts the "intensity" but this in a 3D scenario would produce unrealistic shadows in some cases. I also wonder as technology/performance/techniques of 3D rendering improves whether having the ability to adjust the intensity of a shadow becomes moot anyway.
from model-element.
As a start, it might be nice to just disable the shadow... we can start getting into fancier shadow casting/light(s) position/control down the line.
from model-element.
from model-element.
Related Issues (20)
- Interactions with HTMLCanvasElement HOT 3
- models must not be allowed to download external content HOT 5
- filter CSS property HOT 1
- polyfill
- Enhanced API for Animations HOT 1
- High level scene graph manipulation API HOT 3
- Clarification: using dynamic/generated `src` values
- Let's define some more extensive use cases
- Specify fallback model for performance issues HOT 2
- TPAC Discussion Topics HOT 5
- Need for Planning and Justification HOT 9
- Supply an Image-based Light file HOT 4
- Specify a camera's pivot location HOT 5
- Making the `<model>` element compatible with modern web frameworks. HOT 2
- `ready` and `complete` events/Promises for responding to source file availability etc HOT 3
- Allow a <model> to specify a preference for spatial display
- Progress on the spec HOT 2
- Clarify scope
- immersive-web/model-element missing from IPR Checker HOT 2
- Per-view user toggle to adjust power preference for model
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