Comments (10)
That's very cool that you already implemented this natively.
I made a quick replace of plane with mesh and created this spec proposal: https://cabanier.github.io/real-world-geometry/mesh-detection.html
It seems to match closely what you implemented.
from real-world-geometry.
@cabanier we already made it :)
https://github.com/immersive-web/real-world-meshing
from real-world-geometry.
ah. Sure, I will update the repo with that filename.
from real-world-geometry.
/agenda
from real-world-geometry.
Babylon native has support for a similar feature that uses the same API as the plane API - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/XR/features/WebXRMeshDetector.ts
It also extends the webxr types to support the feature - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/LibDeclarations/webxr.nativeextensions.d.ts#L29
It is not supported on the web, of course, but it will be great to have an API to make it work in Web as well.
from real-world-geometry.
It seemed that there were no objections during the meeting.
@AdaRoseCannon What do I need to do to make this an official spec/repository?
from real-world-geometry.
@AdaRoseCannon @himorin Can one of you make a repository for WebXR Meshes?
from real-world-geometry.
https://cabanier.github.io/real-world-geometry/mesh-detection.html contains an initial proposal.
During the weekly call, we discussed that an author might like to know if this API returns a fine mesh.
/facetoface discuss WebXR Mesh proposal. Do we need to flag if a mesh is fine/precise?
from real-world-geometry.
@cabanier we already made it :)
Thanks! I moved the spec to https://immersive-web.github.io/real-world-meshing/mesh-detection.html
from real-world-geometry.
@cabanier we already made it :)
Thanks! I moved the spec to https://immersive-web.github.io/real-world-meshing/mesh-detection.html
oh, I've set ghaction working with index.bs. do we want to have filename other than that?
from real-world-geometry.
Related Issues (20)
- API for planes and meshes HOT 25
- Create proposal for near/world mesh HOT 1
- Plane detection should be enabled during session creating HOT 3
- Plane detection should be promise based HOT 2
- [meshing] provide support to pause meshing during a session
- [meshing] Determine the region that should provide a mesh HOT 2
- [meshing] determine how to deliver the mesh to the author
- [meshing] Type of the indexbuffer HOT 1
- [meshing] How should we request normals? HOT 11
- No information on requiredFeatures or optionalFeatures HOT 1
- Please enumerate considered alternatives in Explainers HOT 1
- detectedPlanes throws exception, detection of feature availability is not graceful HOT 1
- Detecting user's physical environment impact on plane detection
- Top view map of SLAM
- Need a function to get all existing persisted anchor handles HOT 3
- Should plane data be available outside of rAF? HOT 10
- Explore using meshes for all RWG HOT 9
- Permissions and ongoing user control HOT 4
- unique ids, arrays or maps? HOT 4
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from real-world-geometry.