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klausw avatar klausw commented on May 12, 2024

FYI, the "cottontail" renderer used for these samples doesn't necessarily support features beyond what's specifically needed in them, and I'm not sure if @toji has any specific plans to take it beyond that. GLTF is a complex format when including extensions and advanced rendering. Consider using a library such as three.js which has more complete support, or a framework building on that such as A-Frame if you want to get started quickly?

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toji avatar toji commented on May 12, 2024

@klaus is correct in that the rendering library for the samples (previously referred to as "cottontail") is not intended to be a general purpose framework, and as such are lacking in many features that developers may want in a mature library. I highly suggest looking for other solutions like Three.js or A-Frame, and I know that other libraries are in the process of adding XR support.

That said, I do want to support *.glb files, mostly so that I can create some samples that make use of the assets in the webxr-input-profiles. I don't have any specific timeline for when that may happen, though, and even once it is added I don't recommend using that code for your own projects. As such, I'm closing this issue.

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