Comments (4)
Same here, looking forward to hearing all about this. As a low vision user myself I have been experimenting with some VR headsets and various environments and how accessible they are for me especially having to do with menus, and text interactions which can be difficult to see and enlarge and place at a location I can interact with.
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Iād love to hear about lessons learned from running focus group testing for low/no vision people on the Quest FTUX. I learned a lot from a similar presentation by Microsoft about FTUX on Windows.
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Did the presentation finally happened? Is there any documentation available?
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No, I am just closing the TPAC issues for now. We will try again to have this presentation at a future time.
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Related Issues (20)
- Bottom palette in color selection not very useful
- Does Linux support WebXR API? HOT 1
- Immersive AR does not work on the Samsung browser. HOT 1
- is webxr supported with iOS devices browser? HOT 1
- Detecting if an `XRInputSource` is an auxiliary or a primary input source HOT 50
- Indicate "preferred" immersive mode HOT 8
- How to create WebXR app for IOS using unity or any other software? HOT 1
- Add Scene Description API for automation and a11y HOT 1
- Backgrounded Tabs and WebXR HOT 3
- Give developers control over "overlay" browser HOT 10
- Feature for the UA to handle viewing the system inputs during a session HOT 5
- Republish as CRS - 2024/03
- Use of FrozenArray<>s in dictionaries is unnecessary and bad HOT 7
- Need FOV angles for interop between WebXR and OpenVR HOT 1
- Are FFR (Fixed Foveation Rendering) and MultView extensions incompatible?
- Wide review tracker for CRS-2 (2024/07) HOT 2
- Spec is unclear how a reference space event is handled HOT 1
- WebGPU+WebXR bindings?
- security and privacy questionnaire on WebXR Device API HOT 4
- Bom dia HOT 1
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