Comments (5)
I'm pretty sure the Host client chooses who the impostor/s are, I could be wrong though.
from impostor.
@Koupah @byeze That is correct. This server implementation is for a 'local region server' and not for the actual rooms. With the server on, you can create multiple rooms which are in fact inside the game itself.
from impostor.
The host of the room decides all logic and shares it with the other players through GameData packets. Currently the server just copies and forwards them without reading the contents.
It might be possible to intercept and modify these packets. But I'm afraid the host will not accept it, this is something I'd have to test out though.
from impostor.
@Koupah I also think that, I din't find any references to any impostor choosing function. But let's wait for the developer.
from impostor.
Thank you! I'll investigate more and If I try to modify the packets, I will share the pr. 👍😉
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Related Issues (20)
- Disconnected HOT 5
- Issuses HOT 2
- Creating a room will result in cancellation of login. It is in Docker Version. HOT 11
- You disconnected from the server HOT 2
- host with TOH_ForE mod is disconnected from server when other joins HOT 3
- Among Us
- Connection refused HOT 6
- [UBUNTU 22.02] Says DOT NET is not installed when it is installed HOT 2
- can add ipdb to give client diffrent public ip? HOT 3
- docker.yml not work with version 2024.3.5 HOT 1
- ERROR "Among us directory was not found, is it installed? Try running it once" HOT 2
- Problem connecting to server HOT 1
- Jail breaking for iOS? Why? HOT 3
- Import data from another Hosting to Self Hosted Imposter HOT 2
- Imposter Fourms issue HOT 3
- Dashboard Design HOT 5
- Bring Back The archived Imposter feature roadmap HOT 1
- Naming servers HOT 2
- Check playercontrol sender in UpdateSystem calls HOT 1
- Server stopped working. HOT 3
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from impostor.