Name: Nick
Type: User
Company: @GrimRonin
Bio: Lead software dev during the day, gamedev wizard an night.
Tempted in Unity, Rust enthusiast, UI craftsman, procedural animations fanatic, Lead at @GrimRonin.
Twitter: inact1v1ty
Location: Belgrade
Blog: https://krylov.io
Nick's Projects
A refreshingly simple data-driven game engine built in Rust
Voxels brought to bevy
A procedural, node-based modelling tool, made in rust 🦀
Road detection based on CNN using Keras
Example to reproduce bug in korolev components
Using Unity's compute shaders to have fun with particles
Simple digit classifier made of ten self-made neurons
Personal site
Lite reliable UDP library for Mono and .NET
Declarative UI framework for Unity (Using uGUI underneath) 💻
Tweening library
A Rust implementation of pathtracer renderer
Python Telegram bot api.
Advanced Pathfinding for C#
ROS wrapper for the ZED SDK