Comments (6)
I used the branch fix-macos of https://github.com/ruberith/SPlisHSPlasH , and solved it
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The same issue I also send to oneDPL oneapi-src/oneDPL#1658
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Maybe the issue from here
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Since I do not have a Mac, I cannot test this.
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This is very much experimental at the moment. You can try the branch of the PR, with this modification to compactnsearch InteractiveComputerGraphics/CompactNSearch@aed7c7b .
In the newer versions of onedpl there is an issue unfortuantely. However, we shouldn't even need onedpl at all, since we can do everything with openmp, which should be the only extra dependency on mac in the future.
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This is very much experimental at the moment. You can try the branch of the PR, with this modification to compactnsearch InteractiveComputerGraphics/CompactNSearch@aed7c7b .
In the newer versions of onedpl there is an issue unfortuantely. However, we shouldn't even need onedpl at all, since we can do everything with openmp, which should be the only extra dependency on mac in the future.
thanks for your answer! it's really work!
But the next issue is ld: symbol(s) not found for architecture arm64
[ 78%] Linking CXX executable /Users/dylan/Downloads/SPlisHSPlasH/bin/PartioViewer
Undefined symbols for architecture arm64:
"___kmpc_barrier", referenced from:
_.omp_outlined. in libSPlisHSPlasH.a[16](TriangleMesh.cpp.o)
"___kmpc_for_static_fini", referenced from:
_.omp_outlined. in libSPlisHSPlasH.a[16](TriangleMesh.cpp.o)
"___kmpc_for_static_init_4", referenced from:
_.omp_outlined. in libSPlisHSPlasH.a[16](TriangleMesh.cpp.o)
"___kmpc_fork_call", referenced from:
SPH::TriangleMesh::updateNormals() in libSPlisHSPlasH.a[16](TriangleMesh.cpp.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [/Users/dylan/Downloads/SPlisHSPlasH/bin/PartioViewer] Error 1
make[1]: *** [Tools/PartioViewer/CMakeFiles/PartioViewer.dir/all] Error 2
make: *** [all] Error 2
dylan@dylans-Macbook-Air-3678 build %
To solve the issue, I add -DCMAKE_EXE_LINKER_FLAGS=${CMAKE_EXE_LINKER_FLAGS}
to every cmake command
But does not work
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Related Issues (20)
- Add arm64 Apple Mac M1 architecture to the build matrix
- Benchmarks using different CPUs, GPUs and RAM size.
- deformable solids attached to rigid bodies
- Adding a cff file for citation
- windows GUI interface is not stable HOT 5
- Get force and torque applied to rigid body by fluid
- Installing python bindings after building from source fails due to already existing "build" directory
- .bgeo output files not working with houdini or vray HOT 3
- About the boundary handling with MLS in DFSPH
- Defining a Big geometry in one file and want from splishsplash to recognize all the parts HOT 4
- Example on how to read rigid body bin files
- Windows CMake issue HOT 4
- Running splishsplash in DOS environment
- MySPH does not work in pySPlisHSPlasH HOT 2
- How to Change Phase
- Build Error CuNSearch HOT 1
- VS Build Error HOT 1
- Where is "Consistent SPH Rigid-Fluid Coupling"?
- addFluidModel python function error
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