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Pitouli avatar Pitouli commented on May 18, 2024

More observations:

Currently, I'm pushing a new card in my pile every time one is moved away, and I remove from the array the moved one.
So, I always keep the same number of cards in my pile, +/-1 because of the latency of the "destroy" event (which is fired at the end of the animation). And so I can move away card as long as I want...
Note that I have added on the page a counter bind to the length of the "cards" array (so I can observe in real time the number of cards in the queue).

The interesting thing is that once I moved the "menu panel" (partially or completely), the next drag of card will cause an error when the card is released (after the "300ms" delay I'm speaking about in another bug info, but far before the destruction).
The consequence of this error is that despite of still having the "cards" array with the same number of cards +/-1 (as I can see thanks to my counter), the cards are no more stacking! So once I have thrown away my 5 cards (in my case, I'm having 5 cards on the pile), it's done.

from ionic-ion-tinder-cards.

Pitouli avatar Pitouli commented on May 18, 2024

Another observation:

When I restart the application, if I open the menu BEFORE throwing away any card, then after I can throw away cards without issues, re-open the menu as many times as I want, throw away more cards, etc.

But once I have thrown away ONE card without having open the menu before, then the bug appears as soon as I open the menu and throw away one more card.

from ionic-ion-tinder-cards.

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