Comments (10)
Check /etc/group and see if there is a group called input.
If so, add yourself to it:
usermod -G input username
from ioq3.
Hmmm tried that. Still neither trackpoint or attached USB mouse work.
X1C3:~$ groups
adm wheel uucp http video audio input users hendry
X1C3:~$ cat /usr/lib/udev/rules.d/12-mouse.rules
KERNEL=="mouse?", GROUP="mouse", MODE="660"
KERNEL=="mice", GROUP="mouse", MODE="660"
KERNEL=="event?", GROUP="mouse", MODE="660"
I ran Xorg as root and launched quake3
as root. Same issue. So it's not a perm issue.
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Could be your SDL install. I would try rebuilding / reinstalling SDL from source.
When you run the configure script make note of what input types it is using. (It will give you a summary when script is completed.
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I'm not familiar with https://bugs.archlinux.org/?project=1&cat%5B%5D=2&string=sdl2
libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0x00007f44d2c7d000)
Though isn't there a good SDL test app I can try the mouse before I try rebuilding the entire thing? :)
I found this old post I need to try http://ubuntuforums.org/showthread.php?t=1363298&s=4813487a6834657ef60d59471a3d8c6f&p=8554661#post8554661
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I noticed after running ioquake3 again about 2:26 into this MP4 http://r2d2.webconverger.org/2015-03-04/linuxgaming.mp4 the mouse is working in window but not fullscreen. I did post to sdl mailing list... no reply and their archives are broken. http://lists.libsdl.org/pipermail/sdl-libsdl.org/
Linux gaming... isn't it awesome? :)
Another element which fails is keyboard input, such as the return key.
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Closing, please ask support questions on http://community.ioquake.org/
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Reopening because someone else just reported a similar issue years later!
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I have run into this issue on OpenBSD 6.9 which currently packages commit e7a7a2b of this project and SDL 1.2.15. In fullscreen, I can see the X11 mouse cursor, but the in-game cursor is not responsive. I have tried toggling in_nograb
off and on, plus executing in_reload
, to no avail. In windowed mode, the mouse is correctly grabbed and can be successfully un-grabbed by opening the console or setting in_nograb 1
.
I am using the OpenBSD default WM of fvwm, but have also tried with no window manager to the same effect. My current workaround is to run it in windowed mode, less the window title & border, at fullscreen resolution.
I will try building a newer version of ioquake3
see if there is any difference.
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This requires SDL2 now
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Whoops, you're correct. OpenBSD packages SDL2 2.0.14 for ioquake3. My apologies for the inaccurate info in my report.
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