Comments (1)
I'm the reason why we haven't had a release for a while. Here's a thread on our forums with my reasoning, please reply there (our forums work with github credentials!) if you have any questions or further comments on the subject.
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Related Issues (20)
- Archive Pull Request on Quake III Official Repository HOT 3
- ioquake3 Flatpak
- Test & Improve Steam Deck experience HOT 1
- Changes to OpenGL2 Renderer's ComputeShaderColors Function Broke My Particles HOT 2
- CRT filters and warping options.
- OpenGL2: r_mergeLightmaps 1 breaks shaders using internal and external lightmaps
- options shows wrong resolution for custom resolution HOT 2
- OpenGL2: Dlight behavior close to surface HOT 1
- Unknown blend mode 'gl_src_color' leads to black menu screen with the PadMod HOT 3
- opengl1: Add software gamma ramps / overbright
- OpenGL2: Lightmap as an environment map renders incorrect with r_mergeLightmaps 1 HOT 1
- OpenGL2: r_ext_multisample > 0 breaks r_drawSunRays 1 (without HDR or FB-MSAA) HOT 1
- OpenGL2: Flares in mirrors calculate wrong depth and have wrong visibility
- Failing to open x64 game in a path with special characters HOT 3
- OpenGL2: The game is too bright and auto-exposure doesn't match the original
- OpenGL2: Curved surfaces don't use dynamic level of detail
- OpenGL2: Stencil shadow volumes are broken (cg_shadows 2) HOT 1
- OpenGL2: r_shownormals 1 is not implemented
- [Warning] Area 51 (2005) HOT 1
- rendering improvements feedback
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