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Comments (8)

quantizor avatar quantizor commented on July 20, 2024

This happens with or without automatic screen brightness turned on in the OS X Display settings

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NuclearMonster avatar NuclearMonster commented on July 20, 2024

Are you using a test build? If not, upgrade: http://ioquake3.org/get-it/test-builds/

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quantizor avatar quantizor commented on July 20, 2024

I am, latest test build.

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nhoda avatar nhoda commented on July 20, 2024

I'm experiencing the same issue. I wrote about it here: http://community.ioquake.org/t/gamma-issue-on-mac/634

Some relevant details from my posts:

If I happen to set my resolution to 1280x800 LOWDPI before running ioquake3 (which is only possible using a 3rd party app like QuickRes) then the problem does not occur.

The problem does not occur with the opengl2 renderer.

Updating SDL to the latest release (2.0.4) doesn't fix the problem.

Strangest of all, calling SDL_SetWindowGammaRamp() with the table returned by SDL_GetWindowGammaRamp() corrects the brightness so it's not as though the gamma table is being changed somehow after vid_restart.

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nhoda avatar nhoda commented on July 20, 2024

A workaround is to set r_ignorehwgamma to 1 in the game console. You lose control over the brightness but on my system this gives a reasonable brightness level.

It seems OS X maintains gamma tables for each currently open application and switches the graphics device gamma table each time you switch between applications. My conjecture is that the OS is switching to some other application's gamma table after ioquake3 performs the graphics mode change and this is what's causing the brightness to go down.

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winny- avatar winny- commented on July 20, 2024

I think this issue is affecting Linux. I'm running ArchLinux kernel 4.8.6-1-ARCH ioquake3 ioq3 1.36_GIT_1c1e1f6-2016-11-01 client (Nov 10 2016) with an AMD card using the open source drivers.

Does the Screen Brightness GUI setting work or is there a cvar we should be changing?

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MAN-AT-ARMS avatar MAN-AT-ARMS commented on July 20, 2024

Try r_overbrightbits, r_mapoverbrightbits, and r_intensity instead of r_gamma.

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perepicornell avatar perepicornell commented on July 20, 2024

Try r_overbrightbits, r_mapoverbrightbits, and r_intensity instead of r_gamma.

Thanks, setting r_overbrightbits to 0 apparently solved it (I had it at 1)

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