Comments (2)
The current UI in r109 isn't very helpful, which is something I'll try to fix
soon.
Anyways, the Waiting for Host window is triggered when the client attempts to
enter the game when the host hasn't yet started his game (regardless of whether
the client is connected or not). Unless you looking carefully at the log on the
console you may not be able to tell if you're connected. If you are, great.
Simply have the host load his character, then the client should be able to load
into the game.
Original comment by [email protected]
on 24 Aug 2010 at 2:35
- Changed state: Accepted
from tlmp.
r120 should have this mostly resolved, I've added several new UI windows to
display the status of the client.
Original comment by [email protected]
on 25 Aug 2010 at 10:26
- Changed state: Fixed
from tlmp.
Related Issues (20)
- Game freeze after Level up from one Character HOT 3
- no Character save HOT 2
- No correct Monster Sync HOT 3
- Monster Sync failure when a new Char enters a cleared Dungeon HOT 2
- client with 2000 dmg HOT 2
- Client Target HP updates / glancing blow
- Client Event Triggering dont work HOT 2
- Spell casting client/server bug HOT 1
- Client crash before menu screen HOT 1
- torchlight crashed HOT 3
- Client Crashes when trying to enter Mine
- Client connects but TL crashes to desktop everytime. HOT 3
- Major armor switch bug
- Random crashes
- Random Crash on entering a level
- invisible mob.
- XP vs. Vista Multiplayer issue
- Getting it to work on mac
- Is it only for 2 players ?
- Two of everyone!!!!! HOT 1
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