Comments (5)
@xZeroMCPE this should be in core.
from nemisys.
Just remove it before the player leaves.
from nemisys.
@DaMatrix Yeah, but my method is just temporarily,
from nemisys.
@xZeroMCPE will look into that method
from nemisys.
😊
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Related Issues (20)
- After i transfer using this code to my silentlobby server, i got the problem that i cant move and my spawnlocation isnt set or something else
- Tablist doesnt remove an player HOT 2
- jar file HOT 2
- how to get all Synapse-Clients? HOT 1
- New MCPE Protocol Version
- 'Magic is not match' HOT 1
- Windows installer HOT 1
- Still hard working on 1.1.0 update for Nemisys and SynapseAPI HOT 1
- Error HOT 1
- Timeout on 1.1.0/1.1.1 HOT 5
- Nemisys keeps timeouting HOT 9
- some questions HOT 1
- View distance issue
- Playercount isn't updated HOT 2
- fail
- Problems after transferring to server
- Update to 1.2 HOT 1
- Nemisys freezes randomly
- Contrl + C Kill process, not shutdown
- Unable to access the server HOT 2
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from nemisys.