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diovudau avatar diovudau commented on May 27, 2024 1

Implemented in Argodejo.

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diovudau avatar diovudau commented on May 27, 2024 1

In general (which addresses missclicking as well): The old GUI is really there for completeness sake. It is not very well designed and practically untested with real users. That was supposedly a "works for me" project. This fork is to develop the daemon and maybe add a little fix here and there to jackpatch and nsm-proxy. The FLTK GUI will be kept around and functional, but no other improvements will happen, it is a lost cause. Instead, as the README suggest, Argodejo is my focus of attention.

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diovudau avatar diovudau commented on May 27, 2024

Addendum: the above is still true, I personally do not want to spend my time on the legacy-gui. However, @falkTX has given the legacy-gui some attention already, which I still welcome. Current git already has some of the changes. See commit logs and CHANGELOG for now.

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falkTX avatar falkTX commented on May 27, 2024

also something else worth noting in regards to deletion: when a client is removed from the project, its project file remains in the session folder. so the session folder can very easily become cluttered with trash if one tries a lot of stuff.

even worse, if files are there from a previous time a session was chosen, and by random chance the same client name and id match what was a previously used... it means the client will load the old project that was supposed to not be there anymore

if we ever want to fix this.. it would be quite tricky, technically speaking.
only the client knows exactly how to properly delete its project, and the original NSM spec does not cover this situation.

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