Comments (9)
r_mode -2 from ioq3 relies on SDL.
from openjk.
You need to remove com_blood and whatever else that isn't used.
Sent from my Windows Phone
From: Razishmailto:[email protected]
Sent: 4/9/2013 9:32 AM
To: Razish/OpenJKmailto:[email protected]
Subject: [OpenJK] Default cvar values (#70)
com_maxFPS 85 -> 125 see http://jkhub.org/topic/1669-/?p=19939
rate 4000 -> 25000 because 4kB/s is not enough for up+down
sv_fps 20 -> 40 to improve saber collisions and general responsiveness (50msec vs 25msec)
snaps 20 -> 40 and/or synchronise with broadcast sv_fps ala CPMA
r_picmip 1 -> 0 if people want low resolution textures, they'll do that themselves. 0 is not unreasonable on hardware in the last 10 years.
r_mode 4 -> -2 with native res support @ensiform :D?
sv_master2 N/A -> master.jkhub.org
g_maxForceRank 6 -> 7 (real max)
cl_maxpackets 30 -> 63 (~2 usercmd/packet with 125fps/8msec)
Objections?
Reply to this email directly or view it on GitHub:
#70
from openjk.
s_khz 22 -> 44 Improves sound quality (has always been supported but menus only toggle between 11 and 22)
from openjk.
cg_fov limit to 130, ala Q3/CPMA, QL - should add (optional!) widescreen fov adjust later on
Done most of these now.
from openjk.
See also commit 7732cf9
from openjk.
Is this done now?
from openjk.
except for r_mode i think so.
from openjk.
I guess default value of r_mode
is debatable due to #338 :P
from openjk.
None of these are under debate now so closing.
from openjk.
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from openjk.