Comments (2)
@uriberto thanks for the suggestion! my original thought with this particular way of representing the strokes was that the library shouldn't be opinionated on how (and whether) strokes are saved. If I implement this behaviour, the library would have to keep track of all the strokes that are currently on the canvas, but I can't guarantee it would do it in a way that the application requires.
For instance, the re-rendering operation would have to be throttled so it doesn't slow down the app - but then I'd have to choose a reasonable default timeout for the throttling. Or I could use debouncing, but then what if the developer wants a gradual resize instead of a sharp debounced jump?
Another issue is the data representation - if, for instance, I saved the stroke coordinates as percentages of the canvas dimensions, I would have to adjust for the change of aspect ratio at every resize step. With a complex drawing with 1000s of points, this could get very slow. Perhaps some apps could tolerate that, but some others wouldn't, so sadly I have to limit the power of Atrament in order to cater for a broad set of use cases.
Let me know in case I misunderstood what you meant - in any case, I do really appreciate your interest and I hope you'll find Atrament a useful tool :)
from atrament.
closing this for now, happy to reopen if there are any new suggestions!
from atrament.
Related Issues (20)
- Demo link HOT 2
- Add a "disable" option for drawing mode. HOT 1
- How to retain smoothing effect in SVG when programmatically creating SVG from stroke data HOT 2
- Sometimes drawing adds a line between beginning and end of stroke HOT 1
- Undo implementation HOT 5
- question about layers/transparency HOT 2
- Realtime draw updates HOT 4
- Different behavior when Inspect Element is open on Chrome HOT 4
- Online Demo Error HOT 1
- Bundle with Rollup HOT 1
- Test rendering with WebGL HOT 1
- QA with iPad + Apple Pencil and a similar Android tablet HOT 2
- Add support for advanced `Touch` properties HOT 1
- Adaptive stroke causes flood fill artifacts HOT 2
- Fix demo link in readme HOT 1
- Just add some text labelling for drawings HOT 3
- Can only undo for one step HOT 4
- Click creates a line in top left corner HOT 1
- Diagonal line from top left
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from atrament.