Comments (7)
Yeah, export was broken from an update. I just made a fix but it needs to be tested. Let me know if it's working again!
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Thanks, Ploaj, you just saved my butt. Now not only is it working, but animations with more than 60 frames don't hang Maya anymore. Thanks!
from smash-forge.
Oh...kay. I've got another problem.
They don't always export properly. I tested it on Giga Bowser, to be greeted with this:
from smash-forge.
@Ploaj Animation importing seems to be on the fritz again with the latest commit. They're back to freezing up Maya when over 60 frames... But before that, the problem above persisted. Only frame 1 exported well then I got the mess in that Giga Bowser export.
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I have another point to add to this: sometimes, some bones disappear along with their skinned model parts when importing as ANIM.
from smash-forge.
This is still a huge problem. Anim files longer than 60 frames simply refuse to export/import properly.
I need to be able to use them. :)
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Struz generously fixed this. Closing.
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