Related Issues (20)
- Implicit cast from float to uint in GLSL HOT 6
- Another implicit cast issue HOT 1
- Add HLSLcc flag to let users disable bit-cast temp registers HOT 5
- ld instructions with srcResource swizzling getting compiled incorrectly HOT 5
- output variable declared multiple times when variables are packed in single register HOT 2
- constant buffer packed values addressed erroneously
- dp2 result cast to ivec4 instead of vec4
- texelFetch(ld opcodes) assumes swizzles are always in xyzw order
- Crash translating hull shader outputs HOT 5
- InterlockedMin at fixed memory address not translating correctly HOT 1
- StructuredBuffers/SSBO HOT 4
- cbuffer with array of structs
- Generated GLSL Compute Shaders won't compile.
- Uninitialized memory on decode may be misinterpreted in later passes
- Packet in/out variables are handled incorrectly
- OPCODE_STORE_UAV_TYPED Index type cast wrong
- Issues with vs 2015
- UDIV glsl output can be invalid
- Problems building on Linux: undefined reference to `max` HOT 1
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from hlslcrosscompiler.