Comments (11)
from simutrans-extended.
Hi,
Thanks for the prompt response.
It happens with the default savegame that is loaded on the first start. So I can't load anything else.
In the meantime I tried changing the DEBUG variable in the Makefile and then recompiling, and after that, I can't reproduce it any more with the current master. It's still happening with the nightly built at 2017-06-26 05:10
, though.
I thought it had something to do with the leftovers form the last version, but it's the same even after removing ~/simutrans and ~/.simutrans-ex directories.
from simutrans-extended.
from simutrans-extended.
I set DEBUG=1
, then 3, and then removed it.
make clean
between changes
Also, I compiled it using make -j9
, if it makes any difference.
The "corrupted double linked list" is a glibc message.
*** Error in `/media/multimedia/games/simutrans/extended-120/simutrans/simutrans': corrupted double-linked list: 0x00000000219580e0 ***
from simutrans-extended.
from simutrans-extended.
While testing for reproduction of the bug I stumbled upon the steps. The nightly/master or DEBUG
variable have no effect.
If the ~/simutrans
directory (or its contents) was missing when launching the executable, this error will always happen.
from simutrans-extended.
from simutrans-extended.
No, I haven't been able reproduce it and I have run and quit the game quite a few times.
from simutrans-extended.
from simutrans-extended.
Yes, the game does create it, with accompanying contents, and subsequent runs are working normally.
from simutrans-extended.
from simutrans-extended.
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from simutrans-extended.