Comments (2)
I spent about 15 minutes testing this and it appears fixed. When I initially tested this when the issue was brought to the table, it was easy to see the issue at hand, but all seems normal now.
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Appears to be fixed along with other code changes. Will reopen if able to duplicate again.
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Related Issues (20)
- macro input function should set focus HOT 12
- getTokenOpacity displays incorrectly in the macro editor.
- setTokenOpacity does not update on player view HOT 1
- Non-snap-to-grid Tokens have bad last path info
- java.lang.NullPointerException from MacroButtonDialog on MacOS HOT 1
- Java 11 Compatibility HOT 2
- Macro function getMoveCount() does not return terrain modifier costs HOT 1
- Edit macro allows pops up an error (Mac user HOT 1
- Movement distance is obscured by darkness HOT 2
- Moving into VBL zone can momentarily freeze MapTool HOT 1
- java.lang.NullPointerException when opening campaign file HOT 6
- Export Campaign As... does not create compatible campaign file. HOT 1
- 32-bit system support HOT 1
- Release Fedora RPMs. HOT 1
- please add a getBarVisible() macro function HOT 1
- Add resource dialog box cuts off buttons on righ-hand side on Linux HOT 1
- Improve JVM Preferences with error messages HOT 1
- Moving token can trigger ConcurrentModificationException
- Campaign autosave issues
- stack size perameters not editable HOT 1
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