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MEM settings about maptool HOT 4 CLOSED

jamztheman avatar jamztheman commented on July 29, 2024
MEM settings

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Comments (4)

JamzTheMan avatar JamzTheMan commented on July 29, 2024

Hover over the input boxes for tool tips... It has the be a valid JVM value... For instance: 4096M or 4G

This is not a bug but to prevent you from entering values that will prevent MapTool from starting.

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Sereptus avatar Sereptus commented on July 29, 2024

Yes, from top to bottom I'm trying to input Max:2048 Min: 64 Stack size: 4 . As soon as I put in a value in ANY of the input boxes and click on another box the first number disappears. I am unable to put any value in any box.

Edit: Sorry, didn't realize I had to put the letters as well :/

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JamzTheMan avatar JamzTheMan commented on July 29, 2024

Yes, I went with normal Java JVM standards which accepts k,m,g
And no worries, you are the second to report this and I'll make a little nicer UI for next release (but ug, I hate Swing now lol)

FYI I actually run just 4M for stack and leave min/max empty for my main prep PC.
When I run a server for game, I use Max mem of 4G and that seems to work well for us.

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Sereptus avatar Sereptus commented on July 29, 2024

FYI I actually run just 4M for stack and leave min/max empty for my main prep PC.
When I run a server for game, I use Max mem of 4G and that seems to work well for us.

Cool, ya I was getting stack overflow, I'll try leaving the other two empty when building. Been trying to figure out why wolph42's limitMovement isn't working for about the last six hours :/ UGH! Been using my own onTokenMove for years but I like what AM wrote in there about stopping movement when hitting VBL and it doesn't work without Wolph42's LimitMovement >:(

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