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from dottore-genius-invokation-tcg-simulator.
Related Issues (20)
- Implement all Elemental die cards HOT 1
- Implement a smart dice selection algorithm HOT 11
- translate Shell scripts to Powershell scripts needed HOT 7
- 100% Unittest Coverage HOT 1
- Faulty Behaviour When Reroll Chance Is 0 By Default HOT 2
- Update event card I Haven't Lost Yet! according to game version 4.0 HOT 1
- Faulty charged attack judgement when triggered by talent equipment card HOT 1
- ChangingShifts & LeaveItToMe should not be usable when only one character alive HOT 1
- Ganyu's Frostflake Arrow is not treated as normal attack HOT 1
- How to deal with death? HOT 6
- Bennett's "Inspiration Field" In The Simulator Does Not Match Its Performance In Actual Gameplay HOT 2
- Card Redrawing Should Try Avoid Pulling Same Cards As Discarded HOT 1
- The Logic of the POST_DMG Signal Does Not Accurately Reflect the Actual Game Behavior HOT 5
- The Existing "State > Combat State" Logic May Not Fully Correspond to Actual Game Behavior. HOT 2
- The Current Dice Reduction Mechanism in the Simulator Does Not Match the Actual Gameplay. HOT 2
- TriggeringSignal.COMBAT_ACTION Should be Splitted to Better Simulate Game Mechanics HOT 2
- Inline-Import is Significantly Slower, Refactor to Remove most Inline-Imports HOT 1
- Add Optional to EncodingPlan. HOT 5
- Implement Ordered Deck HOT 2
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