Comments (3)
Went back and read #7, I'm realizing that I might be adding monsters incorrectly. May I ask for clarification on the adding of Homebrew monsters using the "Parse frontmatter" method? Mainly, is the entire statblock in the frontmatter of that file or is just the 'statblock: true' meant to be in the frontmatter of the file, and the actual statblock is in the file declared as usual with a ```statblock embed? Pardon my confusion.
Edit: Did some testing. Made a new "test" file with the root folder specified as the Bestiary folder and it found it immediately. I cannot filter inside of the options > Homebrew Creatures menu to see the creature names, but when I deleted the test creature the number in that menu went down by 1 immediately. I must be missing something obvious.
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Running into a similar problem again, but the culprit seems to be a huge amount of data duplication in the vault's .obsidian/plugin-folder/data.json
file; I can delete it, but it seems to be repopulated by the plugin when I reopen Obsidian.
I cannot filter on the Homebrew Creatures section of the plugin's options menu, so I can't see what the plugin things my monsters are. I have 4 monsters in my bestiary as frontmatter notes, but the plugin says I have 17.
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Rendered the window.bestiary list using DataviewJS, confirmed that this custom monster created using fronmatter with statblock: true exists about 17 times, including duplicates. Does not show up when trying to filter for Homebrew Monsters, but the list of 17 is still there.
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Related Issues (20)
- 🐞 Editing the horizontal bar under actions/bonus actions/ reactions HOT 1
- 🐞 Can't remove dice parsing regexs on custom sheet layouts
- Everytime that the plugin updates, I lose my configs HOT 8
- 🧩 kh option in statblock HOT 1
- 🐞 Fantasy Statblock doesnt Update Initiative Tracker with rolled HP HOT 2
- 🐞 Stat block shows dice formula instead of dice icon. HOT 30
- 🐞 WAITING FOR FANTASY STATBLOCK BESTIARY HOT 3
- Dice roller integration not working
- 🐞 Extends feature - extending an extended creature inherits the original creatures stats instead of the modified ones.
- 🐞 Stat blocks with monster feature display blank in creature pane. HOT 3
- [probably 🐞] Custom dice callbacks don't work HOT 1
- 🐞 Markdown text of non-conditional elements transforms into a list HOT 1
- 🐞 "e.replace is not a function" for one statblock
- 🐞 styles.css formatting makes some pages render very slowly
- 🐞 Plugin won`t let me add new creature.
- Adding to traits field not working as expected HOT 2
- 🐞 After upgrading to 4.2.2 I can no longer render encounter-table HOT 2
- 🐞 forceColumns and columnHeight not working properly
- 🐞 Beastiary isn't parsed when Obsidian restarts HOT 1
- 🐞 Allow markdown formatting in the "name" field of trait blocks
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