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bost-ty avatar bost-ty commented on August 27, 2024

Went back and read #7, I'm realizing that I might be adding monsters incorrectly. May I ask for clarification on the adding of Homebrew monsters using the "Parse frontmatter" method? Mainly, is the entire statblock in the frontmatter of that file or is just the 'statblock: true' meant to be in the frontmatter of the file, and the actual statblock is in the file declared as usual with a ```statblock embed? Pardon my confusion.

Edit: Did some testing. Made a new "test" file with the root folder specified as the Bestiary folder and it found it immediately. I cannot filter inside of the options > Homebrew Creatures menu to see the creature names, but when I deleted the test creature the number in that menu went down by 1 immediately. I must be missing something obvious.

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bost-ty avatar bost-ty commented on August 27, 2024

Running into a similar problem again, but the culprit seems to be a huge amount of data duplication in the vault's .obsidian/plugin-folder/data.json file; I can delete it, but it seems to be repopulated by the plugin when I reopen Obsidian.

I cannot filter on the Homebrew Creatures section of the plugin's options menu, so I can't see what the plugin things my monsters are. I have 4 monsters in my bestiary as frontmatter notes, but the plugin says I have 17.

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bost-ty avatar bost-ty commented on August 27, 2024

Rendered the window.bestiary list using DataviewJS, confirmed that this custom monster created using fronmatter with statblock: true exists about 17 times, including duplicates. Does not show up when trying to filter for Homebrew Monsters, but the list of 17 is still there.

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