DEAD AHEAD Endless Runner by Justin Vicente, Jacob Phung, Benjamin Quang CMPM 120 5/4/2022 Our game utilizes a fuel system that allows the car to move forward. This system requires players to hit certain obstacles (zombies) to gain cash which then gets converted into fuel in order to keep moving.
We used a texture atlas to give the car a neat visual effect - shiny windows. We've used audio for background music for each scene mixed from two OSTs (The Doom Party - Noisecream; Cultist Base - Mick Gordon).