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Refactor create enemy logic about sh HOT 2 CLOSED

jawnyawns avatar jawnyawns commented on August 29, 2024
Refactor create enemy logic

from sh.

Comments (2)

jawnyawns avatar jawnyawns commented on August 29, 2024
function jumpProbability(score) {
  return difficulty(score, MIN_JUMP_PROBABILITY, MAX_JUMP_PROBABILITY);
}

function enemiesPerJump(score) {
  return difficulty(score, MIN_ENEMIES_PER_JUMP, MAX_ENEMIES_PER_JUMP);
}

function isFromLeftPerEnemy(score, numEnemies) {
  const initialBool = Math.random() < 0.5;
  const negateThreshold = difficulty(score, 0, 1);
  return Array.from({ length: numEnemies }, () =>
    Math.random() < negateThreshold ? !initialBool : initialBool
  );
}

function difficulty(score, minValue, maxValue) {
  const progress = Math.min(score, DIFFICULTY_MAX_SCORE) / DIFFICULTY_MAX_SCORE;
  return minValue + progress * (maxValue - minValue);
}

from sh.

jawnyawns avatar jawnyawns commented on August 29, 2024

consider a 1 dimensional world. projectiles in this world can have a velocity of either: SLOW, MED, FAST. assume there are already a number of projectiles in flight from point A to point B.
is there a way to determine if i can launch 1 new random projectile at a given time T from point A to point B SUCH THAT: there is a way to make groups of consecutive projectiles where each group's total "duration" is smaller than WINDOW, and, groups are spaced apart such that start times for each group are at least WINDOW duration apart. and of course, assume the in flight projectiles ALSO used the same method to be launched. please also include the final python code.

from sh.

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