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Nikita Zdanovitch's Projects

actuate icon actuate

Actuate is a flexible, fast "tween" library

amethyst icon amethyst

Data-oriented and data-driven game engine written in Rust

apy2 icon apy2

Make a Python API and then, serve it online, make scalable intercommunicable applications, document and organize your code, make command line interfaces quickly, reuse it in other applications, and more cool stuff...

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

daggy icon daggy

A directed acyclic graph data structure for Rust.

dapper-extensions icon dapper-extensions

Dapper Extensions is a small library that complements Dapper by adding basic CRUD operations (Get, Insert, Update, Delete) for your POCOs. For more advanced querying scenarios, Dapper Extensions provides a predicate system. The goal of this library is to keep your POCOs pure by not requiring any attributes or base class inheritance.

doodle icon doodle

Some shell functions to source in your rc for dealing with code doodles

engine icon engine

Deploy your apps on any Cloud provider in just a few seconds

fulbito icon fulbito

Rust exploration in simulating a soccer game AI

fungus icon fungus

An easy to use Unity 3D library for creating illustrated Interactive Fiction games

ge icon ge

A general-purpose 3D game engine with editor, built with .NET Core

ggj2020 icon ggj2020

Repair is the theme, robots are the trope

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