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Jeremy Glazebrook's Projects

acse icon acse

A Save Editor for the Animal Crossing main series games written in C#

c-edith icon c-edith

A control-flow tree editor for C# code visualization.

collapse icon collapse

A recreation of SpongeBob SquarePants: Collapse! in C# and MonoGame.

freeso icon freeso

Re-implementation of The Sims Online.

gui2 icon gui2

A UI toolkit for MonoGame

krabbyquestemu icon krabbyquestemu

A project aiming to restore Spongebob: Krabby Quest by emulating the original game engine using the original game files.

nio2so icon nio2so

A Server-Emulator written to interact with an unmodified copy of The Sims Online Pre-Alpha.

opensc2kv2 icon opensc2kv2

This project is SimCity 2000, reimplemented in C#. This project aims to preserve this older software title through reimplementing its engine in modern langauges and open-source. This project is modular, with the API making up the bulk of the actual code powering the experience.

opents2 icon opents2

Open source re-implementation of The Sims 2 in Unity

simitone icon simitone

Re-implementation of The Sims 1, based off of FreeSO.

starfoxview icon starfoxview

SFView is an assembly editor with features directed towards projects using original Starfox (SNES) source code for the purpose of research, study, maintenance and preservation of the original source code.

stb icon stb

stb single-file public domain libraries for C/C++

tcpquazar icon tcpquazar

A TCP Client/Server framework that supports SIM Theme Park Online and nio2so.

textual-fighter icon textual-fighter

Textual Fighter is a text game I am developing to learn the basics of Programming. I have started with a Console Application.

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