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jeffgoku's Projects

babylon.js icon babylon.js

Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bullet3 icon bullet3

Bullet Physics 3.x AND Bullet 2 official repository with GPU rigid body pipeline

c4 icon c4

x86 JIT compiler in 86 lines

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

diary icon diary

《标题日记》web 纯文本日记应用,分类日记,共享日记 Headline Diary, web app, text only, summary of the day | Vue3 | PC & Mobile

enet icon enet

ENet reliable UDP networking library

engine icon engine

3D WebGL game engine with online toolset.

gamenetworkingsockets icon gamenetworkingsockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

hashedwheeltimer icon hashedwheeltimer

HashedWheelTimer implemented in C# and .Net Standard inspired by io.netty.util.HashedWheelTimer

horde3d icon horde3d

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

iblbaker icon iblbaker

Light probe generation and BRDF authoring for physically based shading.

kcp icon kcp

KCP - A Fast and Reliable ARQ Protocol

klayge icon klayge

KlayGE is a cross-platform open source game engine with plugin-based architecture.

kode80ssr icon kode80ssr

An open source screen space reflections implementation for Unity3D 5.

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