Comments (4)
I'm not sure that I follow. Are you suggesting having some kind of preview of what the path looks like as the user is selecting a curve? Or a set of interactive handles to manipulate the curve in the main stage area?
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Interactive handles
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That would be a pretty large undertaking, and I'm not sure when I can implement it. I like the idea, and I will keep this open in case you or anyone else would like to implement it before I get to it.
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Thinking about this more, I don't think this will work. The path curves you see are a visual byproduct of mixing and matching easing curves on the X and Y axes. They aren't paths in the sense that Adobe Illustrator creates bezier lines and paths, so a bezier manipulation UI would break the animation model that Stylie is built upon. To put it another way, the ball can move at different rates of speed along different parts of the path, so just modifying the path wouldn't be as helpful as it initially seems.
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Related Issues (20)
- Stop button does not reset slider HOT 1
- Visible canvas and percentage based translations HOT 4
- Add titles to input labels HOT 1
- Automatically make keyframes on alteration HOT 4
- Transform translate applied twice, once in pixels, once in percentage HOT 5
- As a user, I want to login via Twitter
- As a user, I want to publish an animation
- As a user, I want to modify and re-publish an existing animation
- As a user, I want to be able to save animations linked to my cloud account
- property 'centerToPath' of undefined HOT 4
- TODO: Use https
- Moving keyframes is broken
- How to Scale HOT 1
- Task: Add a code of conduct
- Any way to make the object being animated rotate to face the direction of travel? HOT 1
- Error installing HOT 8
- Fine grained control of curve with custom bezier field HOT 2
- TODO: Implement Reddit suggestions v2
- Stop animation??? HOT 1
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