Comments (1)
For some reason, modifying the string in sublime does not do any visual or behavioral change (although the addresses seem to be successfully changed). I observe the same behavior in vim.
I'm not sure what is causing this, but maybe the fact that those programs deal with text files has something to do with it (e.g. it is possible that the value pre-modification somehow gets backed up on disk and modifying the value in-memory does not change the actual value backed up -- so that when the string is needed (triggered redraw, clipboard copy, etc.) the backed up value is somehow used).
This is all conjecture and it seems kinda hard to diagnose this without going deep into the internals of sublime/vim... Maybe there's inherently nothing interesting to do by cheating in-memory strings with those programs or maybe there's a bug with the cheat engine (not finding the string, not exploring the right memory pages, ...). I'll close this for now as I think it would require a bit too much work for something that isn't really a use-case for the cheat engine (modifying a string in a text editor).
from cheat-and-gin.
Related Issues (20)
- Make console choices with letters instead of numbers
- Document how a CheatEngine works in CheatEngine/README.md HOT 1
- Memory page count typo HOT 1
- Show "Keep searching?" options HOT 1
- FakeGame: start gold at printable char HOT 1
- Stop searching when there is only one address left
- Show total potential addresses HOT 1
- Test on Minecraft HOT 1
- Fix Windows version
- Error handling via exceptions HOT 1
- Refactor value matches outside of CheatEngine
- CheatEngine unit tests
- Integration test
- Add check on new value size HOT 1
- Support strings with spaces
- A question about cheat-and-gin source code
- Question regarding Source Code Explanation
- rewrite cheat-and-gin using golang HOT 1
- how to use cgo to write cheat engine code
- unknown value
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