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Jiexun Xu's Projects

assembly-game icon assembly-game

Written in assembly code, this game is a tribute to the very early days of computer games.

bundle-adjustment-3d-scene-reconstruction icon bundle-adjustment-3d-scene-reconstruction

A implementation of the bundle adjustment algorithm to extra feature points from thousands of images around a scene and reconstruct such scene in 3D with the feature point.

cpu-logisim icon cpu-logisim

A simple cycle and multi cycle CPU written in Logisim (http://www.cburch.com/logisim/)

insightdefall2019 icon insightdefall2019

BOSA, a scalable application with a web UI that allows multiple data scientists to process images and their metadata data for customized machine learning

realtime-translation-using-cloud-services icon realtime-translation-using-cloud-services

Built during a hackathon, this project does real time language translation. Specifically, when the user speaks in a certain language, the program queries the Google Cloud Speech Service to convert the speech into text, then it queries the Google Translation Service to translate such text into English. Finally, the program uses Microsoft's Speech Synthesis to convert the English text into English audio and plays it back. Furthermore, the user can wear an Oculus VR headset in the whole process and feel the live translation in a virtual world.

s-jsdm icon s-jsdm

Scalable joint species distribution modeling

variational-integrator-for-physical-simulation icon variational-integrator-for-physical-simulation

This is a C++ project, written in Visual Studio, that implements a type of Variational Integrator based on the Hamilton-Pontryagin Principle. The project allows for exact momentum preservation and correct energy behavior. Accompanied by the integrator is a GUI that allows the users to play around with variables such as step size, material properties etc that are vital in correct and realistic physical simulation.

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