jing-interactive Goto Github PK
Name: Jing Interactive | 静动
Type: Organization
Bio: Creative coding expert. Excellent knowledge of Unity, Cinder, Processing, OpenCV, Arduino and Kinect.
Location: Shanghai
Name: Jing Interactive | 静动
Type: Organization
Bio: Creative coding expert. Excellent knowledge of Unity, Cinder, Processing, OpenCV, Arduino and Kinect.
Location: Shanghai
3D manipulator for openFrameworks.
This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.
Toolkit for dynamic projection mapping using a depth camera and a projector.
Implementation of the $1 Gesture Recognizer, a two-dimensional template based gesture recognition, for Processing.
Open library to support Kinect V1 & V2 & Azure, RealSense and OpenNI-compatible sensors.
OpenGL ES SDK for Android
Source code for OpenGL Insights
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo
pcd = Processing Creative Demos
the all new clean and UI callback enabled app formerly known as Kepler (AKA pollen-planets)
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
Research and development of a new toolkit for projector-camera calibration at YCAM.
A simple Processing template for interactive installation.
iOS App Puzzle and Monarch project
Specification for streaming massive terrain datasets for 3D visualization.
A fast single-producer, single-consumer lock-free queue for C++
REST 3D public edition (need updated description)
Forked from https://github.com/felixfaire/SanctumVR
Visually augmented sandbox using Kinect and Unity3D.
Apple's SceneKit Demo for WWDC 2014
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
A full dome fisheye solution for Cinder 0.9.0
Skeletal animation with cinder 0.9.0 and assimp
A collection of Space Partitioning Algorithms for Cinder
Sphero™ is the amazing robotic ball ( gosphero.com ), this is the repository for the Android SDK for Sphero™. Visit dev site for more information:
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.