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Jeff Hegedus's Projects

bazel icon bazel

a fast, scalable, multi-language and extensible build system

code-node-editor icon code-node-editor

A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.

codeworker icon codeworker

This repository is just a fork of the official one available on http://code.google.com/p/codeworker, CodeWorker is a versatile Open Source (GNU Lesser General Public License) parsing tool and a source code generator devoted to generative programming. Generative programming is a software engineering approach interested in automating the production of reusable, tailor-made, adaptable and reliable IT systems. In layman's terms, CodeWorker lets you generate code by parsing existing languages, or by creating and parsing your own language. Once a language file has been parsed, CodeWorker provides several techniques for generating code. The tool's scripting language drives the parsing and source code generation process. The scripting language syntax is derived from the C family of languages, making it familiar to most programmers. The template syntax is like JSP, ASP, or Velocity. It has variations for parsing, code generation, or procedural programming, giving the developer a number of options for organizing CodeWorker projects. It is also possible to integrate the CodeWorker's features about parsing and code generation into C++, Java and .NET applications.

com.unity.netcode.gameobjects icon com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

cppwinrt icon cppwinrt

C++/WinRT is a standard C++ language projection for the Windows Runtime.

crxviewer icon crxviewer

Add-on / web app to view the source code of Chrome / Firefox / Opera 15 extensions and zip files.

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

earefdatasplitter icon earefdatasplitter

Select scripts and groups from a Sparx EA refdata file to create a new refdata file with only the selected scriptsscripts

ecst icon ecst

[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.

entitycomponentmetasystem icon entitycomponentmetasystem

Implements an Entity Component system with c++14 template-meta-programming. Loosely based off of https://www.youtube.com/watch?v=NTWSeQtHZ9M or https://github.com/SuperV1234/cppcon2015

g3log icon g3log

G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.

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