Comments (8)
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I did, by putting an empty phrase with HFF at the top in all four channels.
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One weird thing though. When I check the songs with lsdpatch it seems they have been corrupted (?) or something. This happens only after they have been played with SameBoy first.
I have tried with untouched saves as well (pulled directly from and flash cart), but same end result.
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from lsdpack.
Sure thing! LSDJ version is 8.9.6.
(this sav looks clean i lsdpatch)
lsdj.sav.zip
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Hmm, maybe I was wrong about SameBoy. This one looks corrupted, but it was in fact directly pulled for an El Cheapo cart by BennVenn. It has not been prepared with HFF.
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It looks like both those .savs are unwell. If I open them up using BGB, and go to Project screen in LSDj, there is no load/save file button. Maybe they did not transfer correctly?
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Ah! I have seen that on emulators as well, but I always thought it had to do with not running on real hardware. I dumped the same save with new config and it displayed correctly in the project screen. Works with lsdpack as well! Thanks a bunch! :D
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Related Issues (20)
- .vgm export support HOT 1
- stops at empty slot in savefile
- Idea: LZ77 compress command bytes HOT 1
- support older LSDJ version and littlefm HOT 4
- Assertion `false' failed in writer.cpp:283 HOT 2
- .gbs file is stuck
- feature request: raw register dump HOT 6
- Support LSDj 9.2.0+ HOT 4
- generated .gbs files sound incorrect HOT 6
- player.o HOT 2
- rgbasm fails for player.s and boot.s for rgbds v0.5.1 HOT 1
- wave channel seems to pitch shift down after conversion HOT 1
- 'k' cmd kills all subsequent notes in wave channel HOT 1
- noise sound only works with optimizations disabled HOT 1
- cmake build problem on Debian HOT 1
- segfault when dumping HOT 8
- Multiple .gb/.savs as input HOT 1
- Optimize software envelopes HOT 2
- Static noise and flickering HOT 6
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