Comments (1)
This filter needs to be reworked. I thought I'd already fixed this one but I guess not.
As I recall, the fix is to keep a local field:
private GeometryList casters;
...then at the end of initFilter()
// Set our custom comparator for shadow casters
casters = new GeometryList(new CasterComparator());
...then at the beginning of postFrame():
RenderQueue rq = viewPort.getQueue();
for (Spatial scene : viewPort.getScenes()) {
ShadowUtil.getGeometriesInCamFrustum(scene, viewPort.getCamera(), ShadowMode.Cast, casters);
}
if( casters.size() == 0 ) {
return;
}
...and at the end of postFrame():
casters.clear();
Something like that... if you want to make a patch. Else I'm not sure when I will get to it. I need to add a proper version of the drop shadow filter to SimFX sometime.
from zay-es.
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