Comments (3)
Thanks! I'm currently looking into this actually.
from pixi3d.
First, thanks for reporting these problems :-)
I might have a fix for the issue you are experiencing, please pull latest from develop branch and build it using "npm run build", pixi3d.js will be created in "dist" folder. Please let me know if this fixes the problem.
from pixi3d.
Tested on a few iOS devices, works well on all of them. Thank you!
from pixi3d.
Related Issues (20)
- Sprite3D zIndex is not applied to internal ProjectionSprite zIndex HOT 3
- Error: Extension class must have an extension object HOT 4
- vec3/planes changes errors HOT 2
- Unlit mesh color is brighter than it should be HOT 9
- iOS 16.4 rendering issue HOT 3
- Compile errors when using @pixi/math-extras HOT 3
- 3d Model and ImageBasedLighting visibility issue HOT 5
- Render shadow on "invisible" plane. HOT 5
- Can't load GLTF with shape-keys animations HOT 6
- Textures smaller than 200x200 pixels do not render with Sprite3D HOT 15
- Memory not cleared when destroying models HOT 38
- Not an issue, just greetings! HOT 1
- Boilerplate from create-pixi3d-app fails with PixiJs 7.2.4 HOT 2
- render point clouds HOT 13
- Possible to trim CompositeSprite to make it only fit the rendered object? HOT 14
- Is there a use case for pixi v7? The following code will not work properly in v7 HOT 1
- Support of LODs and map level geometry culling HOT 2
- Crashes with "Unrecognized source type to auto-detect resource" when imported in NodeJS HOT 6
- Crashes with "Could not find dependency: '@pixi/<it varies>' relative to '/node_modules/pixi3d/dist/cjs/pixi5/pixi3d.js" HOT 4
- Support for PixiJS 8 HOT 1
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from pixi3d.