Comments (1)
Hello!
Just like PixiJS you just add your objects to a container, and then rotate that container.
const container = app.stage.addChild(new PIXI3D.Container3D())
const c1 = container.addChild(PIXI3D.Mesh3D.createCube());
c1.x = -2.5
const c2 = container.addChild(PIXI3D.Mesh3D.createCube());
c2.x = 0
const c3 = container.addChild(PIXI3D.Mesh3D.createCube());
c3.x = +2.5
let rotation = 1
app.ticker.add(() => {
container.rotationQuaternion.setEulerAngles(rotation++, 0, 0)
})
from pixi3d.
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