Comments (5)
Ok, i got it to work with the sfinv
mod, the problem was the aliasing after the craft registering,
this patch should do it:
diff --git a/gravelsieve/init.lua b/gravelsieve/init.lua
index dd530a2..7dc155c 100644
--- a/gravelsieve/init.lua
+++ b/gravelsieve/init.lua
@@ -693,7 +693,7 @@ minetest.register_node("gravelsieve:compressed_gravel", {
})
minetest.register_craft({
- output = "gravelsieve:sieve",
+ output = "gravelsieve:sieve3",
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
@@ -702,7 +702,7 @@ minetest.register_craft({
})
minetest.register_craft({
- output = "gravelsieve:auto_sieve",
+ output = "gravelsieve:auto_sieve3",
type = "shapeless",
recipe = {
"gravelsieve:sieve", "default:mese_crystal", "default:mese_crystal",
from techpack.
I have no idea how to do that.
I recommend to use the mod unified_inventory
. That has an interface function to register foreign recipes.
AFAIK sfinv
does not provide something similar.
Edit: Sorry, I did not read the question correctly. I thought you mean sieving recipes and not the recipe for the Gravel Sieve itself.
from techpack.
This looks like a bug in the sfinv
mod, the recipe is properly registered:
Lines 704 to 710 in 7f7c568
from techpack.
This looks like a bug in the
sfinv
mod, the recipe is properly registered:
Lines 704 to 710 in 7f7c568
Then how come everything elses in this mod pack get registered into the guide? We can see among other things...
Tubes
Grinder
Pushers (both variants)
Distributors
Techpack Street Lamp (or whatever it was)
and so on...
How come the Gravel Sieve is the "single man out"?
from techpack.
Ok, i got it to work with the
sfinv
mod, the problem was the aliasing after the craft registering,
this patch should do it:diff --git a/gravelsieve/init.lua b/gravelsieve/init.lua index dd530a2..7dc155c 100644 --- a/gravelsieve/init.lua +++ b/gravelsieve/init.lua @@ -693,7 +693,7 @@ minetest.register_node("gravelsieve:compressed_gravel", { }) minetest.register_craft({ - output = "gravelsieve:sieve", + output = "gravelsieve:sieve3", recipe = { {"group:wood", "", "group:wood"}, {"group:wood", "default:steel_ingot", "group:wood"}, @@ -702,7 +702,7 @@ minetest.register_craft({ }) minetest.register_craft({ - output = "gravelsieve:auto_sieve", + output = "gravelsieve:auto_sieve3", type = "shapeless", recipe = { "gravelsieve:sieve", "default:mese_crystal", "default:mese_crystal",
Applied to server and worked like a charm. Thanks you @BuckarooBanzay for caring to help us diagnose this issue with the mtg_craftguide as Rudenwardy on Discord kindly reminded me of. :)
@joe7575 If I may kindly have your attention and your dedication for just a minute please...
I would just like you to become aware of the critical importances of supporting Sfinv and consequently mtg_craftguide at least in the basic senses. I would like to explain a bit on why these interfaces assists me in being able to enjoy the game...
You see I am Deaf and Blind and among other settings and controls I am required to have the UI (or otherwise menus) setting increased up to 2x the size of the MTG defaults. Thus far the people on Discord express to me also there's currently on way for an alterative menu such as Unified Inventory to support this.
So if you could please @joe7575 reconsiders your decision and stance on Sfinv to at least allocate enough time to make sure the basics are support (e.g. like the CRAFT recipes of your blocks like we just did with @BuckarooBanzay ) that would be wonderful and much appreciated on my end. :)
I thought to express myself in such manners because I totally gets it, you probably didn't mean this at all and just had your testing setup and/or workflows only to addresses it on Unified Inventory standpoints.
So all in all, I hope you are able to understand all of this @joe7575 and I appreciate if you can give it a 2nd consideration. :)
Thank you very much in advance for your time and efforts once again. :)
from techpack.
Related Issues (20)
- feature/enhancement request: make harvester.MAX_HEIGHT configurable in the in-game UI (like radius) HOT 1
- Papyrus is always considered as oven fuel HOT 4
- Add to mod somthing like OpenComputers HOT 2
- I found this in my Logs HOT 1
- HP pusher back texture is rotated 180 twice resulting in the texture being reverse HOT 1
- minetest 5.4.1 and minetest 5.6.0-dev not works HOT 1
- TNT causes issues with functional blocks HOT 1
- Can't get tubelib to put fuel into lwcomponents forcefield generator HOT 3
- Request: Tubelib compatibility with elepower HOT 1
- Request: tubelib comparability with lwcomponents HOT 1
- SmartLine State Collector doesn't have "running" state
- deprecation warning
- Smartline state collecter constantly says blocked HOT 10
- World won't load now HOT 5
- Feature request: Configurable sieves
- New Feature: Pushing Detector HOT 17
- Items can be injected into tubes from the side HOT 1
- Defective warehouses call `after_dig_node` which does not exist HOT 1
- `filter` is nil on highperf distributors for some reason HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from techpack.